There's also the Netplay build, which allows players fight each other from the distance, in a way better condition than the original online service, which is still working under the wiimmfi server after the wii online services went down. This is a modified version of the last release, Project M 3.6, which contains extra skins, alternate stages, custom music and more improvements with the collaboration of the Legacy team, the ones after Legacy TE and Legacy XP.
Even though both Netplay and Legacy aren't official Project M content, the fact is that many people download them when they get updated. And, on the other hand, there are many TOs who customize their own builds for tourneys.
Anyway, I'm focusing on the Netplay builds. Right now, the current Project M Netplay is known as Netplay V4. Back in 2016, right before the previous version (v3) was released, I wanted to do some testing before it was released, and I was given what was going to be the final build.
I found a few issues, and fixed all of them. I guess the release was made like the day after I sent back the package with the fixes or so. Between those changes, there were changes in 3 stages.
The first one is Balanced Kongo Jungle. It's an edited version of the Kongo Jungle 64 stage in Project M. I'm not really aware of all the differences, I just know that the platforms are lower. The one who lowered the platforms forgot to lower the shadows, so there were some shadows floating in the air. It was easy to fix.
Pokemon Stadium 2 is the Project M version of the Pokemon Stadium 2 stage. I didn't like the looks of the screens in the background, and I decided to experiment with materials, change properties, and fix the UV maps that were already wront in Brawl.
The alternate stage of Yoshi's Island is that one called Yoshi's Fortune in Brawlvault, if I'm not wrong. Shadows were clipping on the platforms and I made a fix, as well as removed some useless nodes from the main model.
Well, the fact is that, even though the 3 of them were present in Netplay V3, for some reason they didn't make it to V4. Maybe the Legacy build they used for V4 already had those stages, and copied them over, instead of using the ones in V3.
If somebody working on either the Legacy builds or the next Netplay version reads this, please consider including them. The fixes are small, but they're done, so there's no reason to not use them. You can find them on Netplay V3. The download can still be found on the ladder.
With all this said, I've done an extra fix for Pokemon Stadium 2. It turns out that the side parts of the main platform don't have character shadows, and it happens even in Brawl. Some mods of the stage actually have shadows there, looks like some modders noticed the issue and fixed it with 2 small shadow models placed on those 2 places in the stage.
Instead of copying that solution, I've made my own one, so there's a single shadow model for the whole main platform. And I've included that in the Pokemon Stadium 2 I fixed for Netplay V3.
So, I've uploaded this version to the vault so people can get it and update their offline builds, and so the ones behind the following Netplay and Legacy builds can include it.
Some pictures showing the fixed screens:
Before - after |
This is the vault entry:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=216223